![]() Similarly, pausing the game when a vehicle explodes is not fun.Įven with upgrades, reloading feels like it's too slow. It just breaks up the pace of the game and can easily lead to the player dying, which is frustrating. ![]() There's no reason to pause the gameplay and tell me to pick up the money when the vehicle makes it through. Every time I've tried to use the axe it looks like I just throw it into the sky and no one takes any damage. I can't for the life of me figure out what the axe is supposed to do. It just feels like you're being punished for trying to defend it. There doesn't seem to be any reason to want that to happen and you often find yourself fighting near the vehicle to keep it alive. The vehicle you're escorting stops moving if you get too close to the rear of it. Color coding them would help you determine what you need to try to dodge. ![]() When things get chaotic it's impossible to tell your tower's bullets from enemy bullets. The whole concept for this weapon could stand to be reworked. This makes it seem like a very weak option to pick. While I understand that it would be too powerful with a shorter cooldown, it's also taking up 1 of your very limited tower spots. The bomb tower, while a neat idea, has way too long of a cooldown. This feels very unsatisfying and makes the towers feel worthless. Your towers aren't very accurate and almost never hit enemies unless they are moving directly towards or away from the tower. I like the bones of this game, but there are several things I feel could be improved:
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